Thursday, August 8, 2013

My Banned/Restricted List PREDICTION


[WARNING THIS BLOG IS NOT RATED FOR CONTENT I DO USE BAD LANGUAGE] 
 Welcome to my first true article after returning to America and returning to real life Yu-Gi-Oh!  Which is a good thing because Dueling Network, however fun it may be for some to play online is not my first choice when it comes to playing Yu-Gi-Oh!!!!!!  Before I get into the article I would like to wish good luck to a friend of mine Mr. Patrick Hoban.  I remember when I met you over 7 years ago at a regional after Shonen Jump Championship Atlanta, look at you now.  Bring home the gold for ‘Muricuh!!  I can imagine Dragon Rulers will be winning in Vegas, lets just hope its his build.

Anyway, on to a more serious topic and something on the minds of all players right now.  The ban and restricted list that is upcoming.  “What should I keep?  What should I get rid of?  What should I pick-up?”  These are all questions everyone wants to know mainly because Konami always puts out a list with cards nobody expects to get hit and some cards that should have gotten slapped with a ban hammer walked away with only a limiting only to be banned later.  First off I will give a list of the cards I feel need to be dealt with, but please keep in mind this is my personal opinion on what I feel is going to happen.  After I list it I will give explanations on why these changes need to be made to make this game a little more enjoyable.

Newly banned cards:
  • Card Destruction
  • Gateway of the Six Samurai
  • Spellbook of Judgment

Newly limited cards:
  • Atlantean Dragoons
  • Rescue Rabbit
  • Lavalal Chain
  • Mecha Phantom Beast Dracossack
  • Brain Control
  • Fire Formation Tenki
  • Gold Sarcophagus
  • Rekindling
  • Super Rejuvenation
  • Vantiy’s Emptiness

Newly Semi-Limited cards:
  • Mermail Abyssmegalo
  • Legendary Six Samurai Shi En
  • Number 11: Big Eye
  • Black Whirlwind
  • Charge of the Light Brigade
  • Reinforcement of the Army

No longer limited
  • Destiny Hero Malicious
  • Thunder King Rai Oh

Lets start things off by reminding you this is just my opinion on what I would like to see happen to this game to make it a more enjoyable experience and try to deal with the power creep that is going on right now.

Card Destruction:  Ok first off FUCK THIS CARD.  If you have ever played this format then you have seen how destructive this card is in a Dragon deck.  I personally have used this card to OTK with dragons on more than one occasion since my return to America.  I want to hurt dragons but I dont want to completely kill the deck as we know it.  I believe the archtype should still exist, but having this card at their disposal is not something I want to be a part of.....

Gateway of the Six Samurai:  You are probably wondering, “Why the hell did he put this on the list? That deck SUCKS!”  Well there is a reason I put it on the list.  This was the main problem card of the Six Samurai deck.  If you delete this card from the picture then you can bring Shi En back to two without worrying about it breaking the game.  I will discuss this more in my post about Shi En

Spellbook of Judgment:  This being banned should be a no brainer, but I will explain anyway.  Spellbook player opens with this in his hand, and lets say....4 other spell cards and a Kycoo.  Spellbook player uses his whole hand that turn, then in the end phase gains a brand new hand and gets to special summon a monster.  Its not the fact that Judgment lets you add cards to your hand that is so ridiculous.  Its the fact that it allows you to pick what cards you add to your hand.  It has the ability to go into your deck, grab what cards you want in your hand and make that your hand, then the little shit gives you a special summon!  Its gone.

Atlantean Dragoons:  Alright.  I chose to limit this card because of how powerful Mermails are and will be if the only decks that get hit by the ban list are Dragons.  Mermails were the most powerful deck at the beginning of this format because of its access to the Rank 7 monsters.  Then came Dragons which did the same thing, but faster and better.  Well if you just hit Dragons, then the Mermails will come creeping back up.  This card’s searching ability is reason enough to put him at one.  I dont want to kill the deck, but I don’t want to get OTK’d by it like I was before Dragons came along.

Rescue Rabbit:  Honestly I want to ban this card, but putting it at one is just as good as banning it.  A card that gives you a free two monsters is never good.  Just take a look at his other Recue pal, Rescue Cat.  This card was very deadly upon release then got put to two, well I feel it should be at 1.  Free beaters that turn into a hard to deal with XYZ, no thanks.

Lavalal Chain:  This card makes Infernities just nuts.  Its adds a lot of speed and allows for more combos than Internities should be allowed.  I said this about a few other cards, but if we are going to hit Dragons and Spellbooks we also need to make sure we keep the other decks in check.  We can’t only focus on hitting those two decks.

Mecha Phantom Beast Dracossack:  This is another one of those cards that if you have been playing this format you understand why it should go to one.  Its a big attack easy summon monster that has a destruction effect as well as a protection effect.  So your telling me that releasing a card that can give you two more monsters, destroy a card, and can’t be killed as long as it has one of its own tokens on the field was invented in our game and its easy to spam??  Then I’m telling you it needs to be at one.  With my extensive, EXTENSIVE play against Dragons dealing with one Dracossack was never a problem.  The problem comes when next turn they bring the Dragons back, go into another Sack, then destroy the field presence you just created in order to deal with the first one.  Fuck that and fuck this card.  It goes to one!

Brain Control:  Yep motherfuckers I brought back Brain Control!  Some people feel that this card is bad for the game because it requires no real skill or setup.  Just pay your 800 take your opponents monster, potentially win the game.  Well I feel that if we play a game where Big Eye is a card that is allowed then let other decks that can’t go into the Big guy have a monster stealer as well.  This card can be bad for the game, but I always felt it was better for the game and I want to Brain Control Big Eye to take your other monster.  Yea this is a personal choice, not a smart one :P

Fire Formation Tenki:  This a preemptive strike towards the second tier one deck that was running things before the release of Prophecy and Dragon Rulers.  With them being hit and with the release of Brotherhood of the Fire Fist Cock it puts FF back in contention.  Well I want to keep them in contention but if 
Reinforcement of the Army can’t be at three then this card should not be either!

Gold Sarcophagus:  This card was NEVER intended to be used like it is.  Gold Sarcophagus is a remnant from a slower time in Yu-Gi-Oh.  A time where waiting two turns for a power card was possible.  Now with Dragon Rulers it is just being abused and raped for its powers.  Powers it never should have seen.  Unfortunately this old beauty needs to be limited to help slow down the Rulers of the Tiers, Dragons....

Rekindling:  Alright.  This is another preemptive strike.  This card allows Fire Fist to bring back a possible 5 monsters, for FREE.  Well guess what.  I don’t want them to have this shit at 3.  Only an idiot would think this card should remained untouched.  Can you imagine the abuse this card will see if it stays at 3?  A late game Rekindling into a bunch of XYZ, oh wait I have a 2nd one in my hand, let me XYZ up then bring out some more to fuck you harder!! WOOOOOOO!!! No -_-;;  Fuck that and fuck this card as well!

Super Rejuvenation:  I see no real reason to ban this card.  Limiting it should be enough.  It can become dead really fast at one.  It makes it a tough choice to even include in a Dragon deck.  Not much to be said here, besides that it should not be at three that’s a definite.

Vanity’s Emptiness:  This card should be limited for the same reasons Royal Oppression got banned.  Let me remind you.  Royal Oppression was banned because once upon a time we had a format where Teleport Dragons were a thing.  They set up a huge field presence then flipped Royal Oppression so that you could not recover on the following turn.  Well the same thing happens with this card.  Dragons make a huge field of Draco, Big Eye, Master of Blades, etc then they flip this and fuck you from making any kind of come back the following turn unless you have a way to kill a monster or a spell/trap immediately on the following turn.

Mermail Abyssmegalo:  This is another problem card that should be dealt with preemptively.  Just hitting Dragoons is not enough.  Megalo should not go unscathed.
Legendary Six Samurai Shi En:  I put this at two because I banned Gateway.  With Gateway gone this card is no where near as easy to drop or easy to abuse.  This card is no longer as strong as it was upon release thanks to XYZ monsters.  Honestly it could go to three and not make that much of a difference, but I feel more comfortable putting it at two.

Number 11 Big Eye:  I honestly feel this card is going to be in the Tins.  I have been telling people this ever since the announcement of the Tins being the Dragons.  This card will probably go to one in real life, but I feel it’s okay at two.  You can’t leave it at three otherwise Dragons will just switch out Dracossack abuse for Big Eye abuse.  This card will be exaclty like Goyo Guardian.  It came out in a set.  Was overly used.  Steals opponents monsters with ease.  Mass released in a easy to get method.  Put to one.  Then eventually it will be banned just like Goyo, but for now I wouldn’t mind seeing it at two.

Black Whirlwind:  Lets be honest right now.  They put Kalut at three and Blackwings still suck.  They need something to help speed them up just a little bit.  I’d rather see this at two than Gale simply because Gale is a tuner that halfs a monsters attack and can be special summoned from hand to give you a easy Synchro/XYZ play.  Black Whirlwind > Gale.

Charge of the Light Brigade:  I just don’t see why this should be at one.  Two is a good number for this.  Gives the deck a decent amount of speed and helps other decks that like to tech in Lightsworns.

Reinforcement of the Army:  With the banning of Gateway this helps Six Samurai to compete.  I know what everyone else is thinking though, “What about HEROES?”  Well think about it like this, When was the last time Heroes was actually top tier?  Heroes are good but even with this at two it doesn’t break them wide open.  It’s just like putting eCall back at three but instead of just benefiting Heroes we are benefiting all warriors.

Destiny Hero Malicious:  With Emergency Teleport at three bringing this back to three might seem a bit dangerous, but honestly I don’t see where it would affect the game so much.  Also some of the funnest times I had playing this game was back when Destiny Heroes was a splashable engine.  I miss those times.  So sue me bitch its my list I do what I want!!!

Thunder King Rai Oh:  Why the fuck was this put at two??? No description here, just put the fucking card back to three Konami!!!!

Well that is my list.  I’m open to hearing opinions, etc.  Just leave a comment below.  Message me on Pojo.  Do whatever it is you want to do to contact me.  Post up on my facebook page.  Enjoy my list or don’t.  I like it!

2 comments:

  1. So is it a prediction or what you would like to see?

    ReplyDelete
  2. It is a prediction, but the six sam things, brain control, and malicious is something I want to see

    ReplyDelete